Developing Experience-Centric Accessible Immersive Virtual Reality Technology
AccessVR aims to enhance VR accessibility for physically disabled individuals by developing a tailored framework and adaptive platform to remove barriers and improve user experiences.
Projectdetails
Introduction
AccessVR will fill the gap in the scientific knowledge on how people with physical disabilities – particularly people with limited upper- and lower-body mobility – access and experience Virtual Reality (VR) technology. Many of the several million physically disabled people in the EU cannot tap into the huge potential of the technology for leisure, education, and work. VR systems are commonly designed for non-disabled human bodies, but as a result of the complexity of VR technology, fundamental accessibility barriers for physically disabled users remain unaddressed.
Project Overview
AccessVR addresses this issue through the development of an experience-centric framework for accessible VR technology. The framework will build on technology case studies and a modular VR application that address physical and digital access barriers to VR, and will be constructed against disability studies as a theoretical backdrop.
Research Phases
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Phase One: The first phase of the research will examine preferences and needs of disabled people regarding user interfaces and representation of disability in VR through co-creation of individually tailored VR prototypes.
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Phase Two: In the second phase, the project will synthesize outcomes into a middleware layer and develop an adaptive VR platform featuring entertainment and workplace scenarios.
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Phase Three: In the third phase, the VR platform will be leveraged to evaluate the experience of physically disabled people in VR to refine the framework based on empirical data.
Goals and Impact
The goal of AccessVR is to further our understanding of how to create engaging VR experiences for people with physical disabilities that combine the removal of physical, digital, and experiential access barriers.
Results are expected to have a significant impact on:
- The design of body-centric technology
- The inclusion of physically disabled people
Ultimately, AccessVR will enable future research on disability and VR, contribute to the accessible design of the technology, and lay the foundation for more inclusive technological futures.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 1.374.771 |
Totale projectbegroting | € 1.374.771 |
Tijdlijn
Startdatum | 1-1-2024 |
Einddatum | 31-12-2028 |
Subsidiejaar | 2024 |
Partners & Locaties
Projectpartners
- KARLSRUHER INSTITUT FUER TECHNOLOGIEpenvoerder
Land(en)
Vergelijkbare projecten binnen European Research Council
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The feeling of being there: Developing a practical framework for objective, continuous and standardized presence measurement for virtual environmentsDevelop a tool to measure and analyze presence in virtual reality, enhancing user experience and promoting standardization in the industry for improved applications in healthcare, training, and research. | ERC Proof of... | € 150.000 | 2023 | Details |
Experiencing Access with Interactive TechnologiesACCESSTECH explores access in technology for disabled individuals through participatory design, aiming to create desirable, culturally-rooted solutions that enhance interaction experiences. | ERC Starting... | € 1.499.910 | 2024 | Details |
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Computational Design of Multimodal Tactile Feedback within Immersive EnvironmentsADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion. | ERC Consolid... | € 1.999.750 | 2023 | Details |
The feeling of being there: Developing a practical framework for objective, continuous and standardized presence measurement for virtual environments
Develop a tool to measure and analyze presence in virtual reality, enhancing user experience and promoting standardization in the industry for improved applications in healthcare, training, and research.
Experiencing Access with Interactive Technologies
ACCESSTECH explores access in technology for disabled individuals through participatory design, aiming to create desirable, culturally-rooted solutions that enhance interaction experiences.
Virtual Embodied Reminiscence Therapy in Extended Reality
VERTEX aims to enhance older adults' well-being through VR experiences of their youth, evaluating psychological impacts to support a scalable intervention and business spin-off.
An innovative touch-sound technology to provide 360-degree spatial location and content
The project aims to develop a novel auditory-tactile method for simulating spatial audio localization in VR, enhancing accessibility for the hearing impaired and improving overall user experience.
Computational Design of Multimodal Tactile Feedback within Immersive Environments
ADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion.
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