Experiencing Access with Interactive Technologies
ACCESSTECH explores access in technology for disabled individuals through participatory design, aiming to create desirable, culturally-rooted solutions that enhance interaction experiences.
Projectdetails
Introduction
How is access experienced in interaction with modern technologies? Human-Computer Interaction (HCI) has a tradition of asking questions around functionality in the context of assistive and accessible technologies.
Challenges in Current Approaches
However, the additional aspects of lived experiences with disabilities are often secondary to the questions and interests driven by non-disabled researchers. This approach risks producing artefacts that might be functionally accessible but are deemed undesirable, unwanted, or even harmful by disabled communities themselves.
Urgency for Understanding Access
With an increased move towards digitising aspects of our everyday lives, there is an urgent need to understand the fundamentals of how access can be conceptualised, implemented, and flexible to situated engagements.
ACCESSTECH Overview
ACCESSTECH investigates the deeper theories behind access as a component affecting interaction with technologies for disabled people through Participatory Research through Design. Drawing on the PI's outstanding track record in critical analysis and participatory design practices within HCI (including 14 award-winning papers), we approach experiences of access along four paths of inquiry:
- We identify the needed research and design parameters enabling us to produce knowledge about access-enabling technologies.
- We establish which methods are required to design and develop critical technologies that are rooted in disability cultures as well as accepted and desired by disabled people.
- We explore a range of different technologies to understand how they afford different kinds of access experiences.
- We conceptualise and articulate access experiences as a distinct aspect shaping the interactive characteristics of modern technologies on a theoretical level.
Conclusion
Each of these paths informs disability-centered practices and theories in HCI. Collectively, ACCESSTECH represents a fundamental paradigm shift in the ways we encounter disabilities and technologies.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 1.499.910 |
Totale projectbegroting | € 1.499.910 |
Tijdlijn
Startdatum | 1-2-2024 |
Einddatum | 31-1-2029 |
Subsidiejaar | 2024 |
Partners & Locaties
Projectpartners
- TECHNISCHE UNIVERSITAET WIENpenvoerder
Land(en)
Vergelijkbare projecten binnen European Research Council
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
Developing Experience-Centric Accessible Immersive Virtual Reality TechnologyAccessVR aims to enhance VR accessibility for physically disabled individuals by developing a tailored framework and adaptive platform to remove barriers and improve user experiences. | ERC Starting... | € 1.374.771 | 2024 | Details |
Developing Interaction Design Knowledge and Materials where Technology Touches the BodyIntimate Touch aims to redefine technology's interaction through touch by developing a model of intimate technology, exploring diverse touch experiences, and creating demonstrators to enhance human-tech relationships. | ERC Consolid... | € 1.861.899 | 2022 | Details |
Participatory Algorithmic Justice: A multi-sited ethnography to advance algorithmic justice through participatory designThis project develops participatory algorithmic justice to address AI harms by centering marginalized voices in research and design interventions for equitable technology solutions. | ERC Starting... | € 1.472.390 | 2025 | Details |
Computational Design of Multimodal Tactile Feedback within Immersive EnvironmentsADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion. | ERC Consolid... | € 1.999.750 | 2023 | Details |
Kinesthetic Displays: Creating Embodied Experiences of Movement Using Vibrotactile FeedbackThe project aims to design kinesthetic displays (KDs) using vibrotactile feedback to enhance human-computer interaction, improve body awareness, and aid in training and prosthetic use. | ERC Starting... | € 1.492.798 | 2025 | Details |
Developing Experience-Centric Accessible Immersive Virtual Reality Technology
AccessVR aims to enhance VR accessibility for physically disabled individuals by developing a tailored framework and adaptive platform to remove barriers and improve user experiences.
Developing Interaction Design Knowledge and Materials where Technology Touches the Body
Intimate Touch aims to redefine technology's interaction through touch by developing a model of intimate technology, exploring diverse touch experiences, and creating demonstrators to enhance human-tech relationships.
Participatory Algorithmic Justice: A multi-sited ethnography to advance algorithmic justice through participatory design
This project develops participatory algorithmic justice to address AI harms by centering marginalized voices in research and design interventions for equitable technology solutions.
Computational Design of Multimodal Tactile Feedback within Immersive Environments
ADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion.
Kinesthetic Displays: Creating Embodied Experiences of Movement Using Vibrotactile Feedback
The project aims to design kinesthetic displays (KDs) using vibrotactile feedback to enhance human-computer interaction, improve body awareness, and aid in training and prosthetic use.
Vergelijkbare projecten uit andere regelingen
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
Hable EasyHet project ontwikkelt een toegankelijke smartphone voor mensen met een visuele beperking, gericht op onafhankelijkheid en inclusie. | Mkb-innovati... | € 20.000 | 2023 | Details |
Development of a Hand-held keyboard for motor impairments and RSI preventionHable en [Aanvrager/Partner] ontwikkelen samen een handmatige toetsenbordtechnologie om de toegankelijkheid en ergonomie van digitale apparaten te verbeteren voor mensen met visuele en motorische beperkingen. | Mkb-innovati... | € 183.190 | 2022 | Details |
Context-aware adaptive visualizations for critical decision makingSYMBIOTIK aims to enhance decision-making in critical scenarios through an AI-driven, human-InfoVis interaction framework that fosters awareness and emotional intelligence. | EIC Pathfinder | € 4.485.655 | 2022 | Details |
Counterfactual Assessment and Valuation for Awareness ArchitectureThe CAVAA project aims to develop a computational architecture for awareness in biological and technological systems, enhancing user experience through explainability and adaptability in various applications. | EIC Pathfinder | € 3.132.460 | 2022 | Details |
Accessibility Platform voor digitale inclusieGrrr ontwikkelt een platform en diensten om de toepassing van WCAG-richtlijnen te verbeteren, zodat digitale toegankelijkheid daadwerkelijk bijdraagt aan een betere gebruikerservaring voor mensen met een beperking. | Mkb-innovati... | € 20.000 | 2020 | Details |
Hable Easy
Het project ontwikkelt een toegankelijke smartphone voor mensen met een visuele beperking, gericht op onafhankelijkheid en inclusie.
Development of a Hand-held keyboard for motor impairments and RSI prevention
Hable en [Aanvrager/Partner] ontwikkelen samen een handmatige toetsenbordtechnologie om de toegankelijkheid en ergonomie van digitale apparaten te verbeteren voor mensen met visuele en motorische beperkingen.
Context-aware adaptive visualizations for critical decision making
SYMBIOTIK aims to enhance decision-making in critical scenarios through an AI-driven, human-InfoVis interaction framework that fosters awareness and emotional intelligence.
Counterfactual Assessment and Valuation for Awareness Architecture
The CAVAA project aims to develop a computational architecture for awareness in biological and technological systems, enhancing user experience through explainability and adaptability in various applications.
Accessibility Platform voor digitale inclusie
Grrr ontwikkelt een platform en diensten om de toepassing van WCAG-richtlijnen te verbeteren, zodat digitale toegankelijkheid daadwerkelijk bijdraagt aan een betere gebruikerservaring voor mensen met een beperking.