Virtual Embodied Reminiscence Therapy in Extended Reality
VERTEX aims to enhance older adults' well-being through VR experiences of their youth, evaluating psychological impacts to support a scalable intervention and business spin-off.
Projectdetails
Introduction
VERTEX is a proof of concept project that aims to use virtual reality (VR) to improve the well-being of older adults. The project is based on the idea that psychological factors play a key role in age-related deterioration and that older adults' attitudes towards aging may be a significant predictor of physical and cognitive frailty.
Project Experience
Participants will experience scenarios and events from their youth, such as being in a 1970s living room. They will be transported to memorable historical events from the time of their youth, such as famous concerts.
Project Goals
The project aims to evaluate the effects of this experience on aging and provide evidence for the benefits of such an intervention, with the goal of supporting a spin-off.
Project Stages
The project will involve several stages:
- A further implementation of the VR application continuing from results of an experimental study in the associated Advanced Grant MoTIVE.
- The carrying out of a further experimental study based on the new application.
- The rollout of the application to community centres, providing opportunities for many people to experience this in such institutional settings.
- The rollout to individuals to use in their homes on a loan basis.
Stakeholder Engagement
Focus groups with stakeholders, such as community centre managers, will be carried out to assess the potential of the introduction of the VERTEX system as part of what can be offered to clientele.
Business Considerations
The business opportunity and regulatory framework will be investigated. All this information will be used to create a business plan that will make the case for investment to take the project forward in a spin-off to make VERTEX available on a large scale.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 150.000 |
Totale projectbegroting | € 150.000 |
Tijdlijn
Startdatum | 1-1-2024 |
Einddatum | 31-12-2025 |
Subsidiejaar | 2024 |
Partners & Locaties
Projectpartners
- UNIVERSITAT DE BARCELONApenvoerder
- CARTAGO VENTURES SL
Land(en)
Vergelijkbare projecten binnen European Research Council
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
The feeling of being there: Developing a practical framework for objective, continuous and standardized presence measurement for virtual environmentsDevelop a tool to measure and analyze presence in virtual reality, enhancing user experience and promoting standardization in the industry for improved applications in healthcare, training, and research. | ERC Proof of... | € 150.000 | 2023 | Details |
TIMELAPSE. A VR application for speeding up time passage during chemotherapyThe TIMELAPSE project aims to develop a VR application that accelerates subjective time perception during chemotherapy to enhance patient well-being through a user-centered design approach. | ERC Proof of... | € 150.000 | 2024 | Details |
Developing Experience-Centric Accessible Immersive Virtual Reality TechnologyAccessVR aims to enhance VR accessibility for physically disabled individuals by developing a tailored framework and adaptive platform to remove barriers and improve user experiences. | ERC Starting... | € 1.374.771 | 2024 | Details |
Textile-Based Soft Robotics for Virtual Reality ApplicationsThe project aims to develop TexSoRVA, a wearable soft robotic haptic glove for VR, enhancing user engagement and technology readiness through innovative digital machine-knitting techniques. | ERC Proof of... | € 150.000 | 2025 | Details |
The feeling of being there: Developing a practical framework for objective, continuous and standardized presence measurement for virtual environments
Develop a tool to measure and analyze presence in virtual reality, enhancing user experience and promoting standardization in the industry for improved applications in healthcare, training, and research.
TIMELAPSE. A VR application for speeding up time passage during chemotherapy
The TIMELAPSE project aims to develop a VR application that accelerates subjective time perception during chemotherapy to enhance patient well-being through a user-centered design approach.
Developing Experience-Centric Accessible Immersive Virtual Reality Technology
AccessVR aims to enhance VR accessibility for physically disabled individuals by developing a tailored framework and adaptive platform to remove barriers and improve user experiences.
Textile-Based Soft Robotics for Virtual Reality Applications
The project aims to develop TexSoRVA, a wearable soft robotic haptic glove for VR, enhancing user engagement and technology readiness through innovative digital machine-knitting techniques.
Vergelijkbare projecten uit andere regelingen
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
360-graden terug naar vroeger: E-health voor ouderen op basis van historisch beeldmateriaalVRX onderzoekt de haalbaarheid van een 360-graden VR-ervaring voor ouderen om hun wereld te verruimen door historische plaatsen na te bootsen. | Mkb-innovati... | € 20.000 | 2023 | Details |
Blended Learning for DementiaTinqwise en TMVRS ontwikkelen een innovatief blended learning platform voor mentale gezondheidszorg, gericht op sociale cognitieve vaardigheden via interactieve VR-ervaringen met realistische gezichtsanimaties. | Mkb-innovati... | € 185.360 | 2016 | Details |
Samenwerken in een full immersive VR-omgevingVier innovatieve organisaties uit Zuid-Nederland ontwikkelen een multiplayer virtual reality systeem met natuurlijke interactie om toepassingen in diverse sectoren te verbeteren. | Mkb-innovati... | € 197.860 | 2016 | Details |
VR-EPD Integratie voor gepersonaliseerde patiëntenzorgHet project ontwikkelt technologie voor datadeling tussen elektronische patiëntendossiers en VR-zorgapplicaties, om VR-behandelingen te integreren en te personaliseren in de zorg. | Mkb-innovati... | € 301.000 | 2023 | Details |
The VirtuWalkHet project ontwikkelt een innovatief therapiesysteem met een loopband en VR-werelden voor effectieve behandeling van chronische psychische en lichamelijke klachten, gericht op EMDR-therapie en revalidatie. | Mkb-innovati... | € 284.025 | 2020 | Details |
360-graden terug naar vroeger: E-health voor ouderen op basis van historisch beeldmateriaal
VRX onderzoekt de haalbaarheid van een 360-graden VR-ervaring voor ouderen om hun wereld te verruimen door historische plaatsen na te bootsen.
Blended Learning for Dementia
Tinqwise en TMVRS ontwikkelen een innovatief blended learning platform voor mentale gezondheidszorg, gericht op sociale cognitieve vaardigheden via interactieve VR-ervaringen met realistische gezichtsanimaties.
Samenwerken in een full immersive VR-omgeving
Vier innovatieve organisaties uit Zuid-Nederland ontwikkelen een multiplayer virtual reality systeem met natuurlijke interactie om toepassingen in diverse sectoren te verbeteren.
VR-EPD Integratie voor gepersonaliseerde patiëntenzorg
Het project ontwikkelt technologie voor datadeling tussen elektronische patiëntendossiers en VR-zorgapplicaties, om VR-behandelingen te integreren en te personaliseren in de zorg.
The VirtuWalk
Het project ontwikkelt een innovatief therapiesysteem met een loopband en VR-werelden voor effectieve behandeling van chronische psychische en lichamelijke klachten, gericht op EMDR-therapie en revalidatie.