Computational Design of Multimodal Tactile Feedback within Immersive Environments
ADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion.
Projectdetails
Introduction
These last years have seen an explosion of novel tactile technologies providing various haptic sensations across all the user's body. However, while these technologies have now been made available, virtual reality systems are still struggling to convey compelling tactile sensations for 3D interaction.
Current Limitations
As of today, tactile feedback mainly fails to address the following issues:
- To render multiple haptic stimuli in a spatially coherent manner.
- To achieve temporal integration of the stimuli compatible with the interactive framerates of immersive environments.
- To preserve the user's immersion within virtual worlds.
Project Overview
ADVHANDTURE aims at targeting all the above limitations by introducing a ground-breaking computational approach for handling multimodal tactile feedback within immersive environments. My original methodology proposes for the first time the introduction of perceptual data at each step of the design of the computational models dedicated to immersive tactile haptics.
Innovative Approach
Thanks to its innovative approach, ADVHANDTURE will address the design of:
a. Physics-based models able to simulate the rendering of various tactile inputs. b. Computationally-efficient algorithms integrating multimodal tactile stimuli within immersive environments. c. 3D interaction paradigms for combining multimodal tactile stimuli with multi-sensory information.
Long-term Impact
In addition to significant advances in the design of computational haptic rendering models, ADVHANDTURE, in the long run, will considerably enrich our 3D interaction with virtual worlds by providing realistic multi-sensory feedback with multiple tactile sensations.
Multidisciplinary Contributions
Thanks to its multidisciplinary aspect, ADVHANDTURE will propose synergistic outcomes contributing to our understanding of the haptic perception of virtual worlds, as well as the underlying models in the fields of Computer Graphics, Haptics, and Virtual Reality.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 1.999.750 |
Totale projectbegroting | € 1.999.750 |
Tijdlijn
Startdatum | 1-10-2023 |
Einddatum | 30-9-2028 |
Subsidiejaar | 2023 |
Partners & Locaties
Projectpartners
- INSTITUT NATIONAL DES SCIENCES APPLIQUEES DE RENNESpenvoerder
Land(en)
Vergelijkbare projecten binnen European Research Council
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
Computational Modelling of Tangible Objects on Multisensory InterfacesTANGO aims to enhance haptic rendering in interactive systems by integrating multisensory techniques to improve tactile feedback and realism for diverse users, including those with sensory impairments. | ERC Starting... | € 1.499.886 | 2024 | Details |
Feel-through Haptic Feedback for Augmented and Virtual RealityThe project aims to develop a cost-effective, ultra-thin tactile interface for XR that enhances haptic feedback, improving realism and immersion in various applications without moving parts. | ERC Proof of... | € 150.000 | 2023 | Details |
Interactions with Future Reach-Through Volumetric DisplaysThe project aims to develop a reach-through volumetric display (RVD) using novel technologies for true 3D interaction, enhancing user experience with tactile sensations and spatial audio. | ERC Starting... | € 1.495.965 | 2022 | Details |
An innovative touch-sound technology to provide 360-degree spatial location and contentThe project aims to develop a novel auditory-tactile method for simulating spatial audio localization in VR, enhancing accessibility for the hearing impaired and improving overall user experience. | ERC Proof of... | € 150.000 | 2023 | Details |
Developing Interaction Design Knowledge and Materials where Technology Touches the BodyIntimate Touch aims to redefine technology's interaction through touch by developing a model of intimate technology, exploring diverse touch experiences, and creating demonstrators to enhance human-tech relationships. | ERC Consolid... | € 1.861.899 | 2022 | Details |
Computational Modelling of Tangible Objects on Multisensory Interfaces
TANGO aims to enhance haptic rendering in interactive systems by integrating multisensory techniques to improve tactile feedback and realism for diverse users, including those with sensory impairments.
Feel-through Haptic Feedback for Augmented and Virtual Reality
The project aims to develop a cost-effective, ultra-thin tactile interface for XR that enhances haptic feedback, improving realism and immersion in various applications without moving parts.
Interactions with Future Reach-Through Volumetric Displays
The project aims to develop a reach-through volumetric display (RVD) using novel technologies for true 3D interaction, enhancing user experience with tactile sensations and spatial audio.
An innovative touch-sound technology to provide 360-degree spatial location and content
The project aims to develop a novel auditory-tactile method for simulating spatial audio localization in VR, enhancing accessibility for the hearing impaired and improving overall user experience.
Developing Interaction Design Knowledge and Materials where Technology Touches the Body
Intimate Touch aims to redefine technology's interaction through touch by developing a model of intimate technology, exploring diverse touch experiences, and creating demonstrators to enhance human-tech relationships.
Vergelijkbare projecten uit andere regelingen
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
Samenwerken in een full immersive VR-omgevingVier innovatieve organisaties uit Zuid-Nederland ontwikkelen een multiplayer virtual reality systeem met natuurlijke interactie om toepassingen in diverse sectoren te verbeteren. | Mkb-innovati... | € 197.860 | 2016 | Details |
Immersieve VRHet project ontwikkelt haptische controllers en een dynamische VR-omgeving voor realistisch leren en testen in professionele opleidingen, met focus op keukenapparatuur en andere toepassingen. | Mkb-innovati... | € 180.514 | 2022 | Details |
Ontwikkeling No-Code Haptics for AR/VRHet consortium ontwikkelt een no-code haptics toolkit voor AR/VR, waardoor gebruikers eenvoudig haptische feedback kunnen toevoegen, gericht op MKB en onderwijs, met aanzienlijke economische voordelen. | Mkb-innovati... | € 180.331 | 2023 | Details |
Ontwikkeling No-Code Haptics for AR/VRHet consortium ontwikkelt een no-code haptics toolkit voor AR/VR, gericht op gebruiksvriendelijke haptische feedback voor MKB en onderwijs. | Mkb-innovati... | € 180.331 | 2023 | Details |
3D Haptic Garments (3D HaGar)Byborre Lab en Elitac ontwikkelen samen 3D Haptic Garments met geïntegreerde sensoren voor intuïtieve interactie en tactiele feedback, wat nieuwe gebruikersmogelijkheden in kleding creëert. | Mkb-innovati... | € 195.265 | 2017 | Details |
Samenwerken in een full immersive VR-omgeving
Vier innovatieve organisaties uit Zuid-Nederland ontwikkelen een multiplayer virtual reality systeem met natuurlijke interactie om toepassingen in diverse sectoren te verbeteren.
Immersieve VR
Het project ontwikkelt haptische controllers en een dynamische VR-omgeving voor realistisch leren en testen in professionele opleidingen, met focus op keukenapparatuur en andere toepassingen.
Ontwikkeling No-Code Haptics for AR/VR
Het consortium ontwikkelt een no-code haptics toolkit voor AR/VR, waardoor gebruikers eenvoudig haptische feedback kunnen toevoegen, gericht op MKB en onderwijs, met aanzienlijke economische voordelen.
Ontwikkeling No-Code Haptics for AR/VR
Het consortium ontwikkelt een no-code haptics toolkit voor AR/VR, gericht op gebruiksvriendelijke haptische feedback voor MKB en onderwijs.
3D Haptic Garments (3D HaGar)
Byborre Lab en Elitac ontwikkelen samen 3D Haptic Garments met geïntegreerde sensoren voor intuïtieve interactie en tactiele feedback, wat nieuwe gebruikersmogelijkheden in kleding creëert.