Feel-through Haptic Feedback for Augmented and Virtual Reality
The project aims to develop a cost-effective, ultra-thin tactile interface for XR that enhances haptic feedback, improving realism and immersion in various applications without moving parts.
Projectdetails
Introduction
Virtual and Augmented Reality (VR and AR), often summarized as Extended Reality (XR), is moving from a niche product to a mainstream market. Due to recent advances in wearable sensing and display technologies, powerful VR and AR headsets are commercially available, even for the general public, and promise to become even more miniaturized and cheaper in the coming years.
Application Cases
A myriad of important application cases demonstrate the large innovation potential of XR, including:
- Gaming
- Shopping
- Immersive design and engineering
- Tele-surgery
- Virtual training
However, today's technologies and applications for XR predominantly focus on the visual channel alone.
Haptic Perception
In contrast, rendering the haptic feel of objects in XR is still mostly unaddressed. It is common knowledge that haptic perception is an essential part of how humans experience the world, hence important for realism and immersion.
Project Goals
This project sets out to mature the crucial components needed for feel-through tactile feedback in XR that can dynamically augment and alter the haptic feel of real-world objects, surfaces, and the human body.
Technology Origin
Our technology originates from the applicants' ERC Starting Grant InteractiveSkin, where we developed the foundations for a new generation of body-worn user interfaces, which we call interactive skin. Our approach is unique in proposing computational design and rapid manufacturing of stretchable electronics as a means to customize on-body interfaces.
FEEL-XR Overview
FEEL-XR will enable tactile augmentation of the human body through a less than 35 m thin tactile interface for wearable computing. This interface retains the natural tactile acuity (similar to bare skin) while delivering high-density tactile output, suitable for applications in tactile XR and on-skin interaction.
Cost and Efficiency
As there are no moving parts, we can expect our technology to be built much cheaper than current solutions that rely on motors or pneumatics, while being better suited for battery-powered usages.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 150.000 |
Totale projectbegroting | € 150.000 |
Tijdlijn
Startdatum | 1-6-2023 |
Einddatum | 30-11-2024 |
Subsidiejaar | 2023 |
Partners & Locaties
Projectpartners
- UNIVERSITAT DES SAARLANDESpenvoerder
Land(en)
Vergelijkbare projecten binnen European Research Council
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
Computational Design of Multimodal Tactile Feedback within Immersive EnvironmentsADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion. | ERC Consolid... | € 1.999.750 | 2023 | Details |
An innovative touch-sound technology to provide 360-degree spatial location and contentThe project aims to develop a novel auditory-tactile method for simulating spatial audio localization in VR, enhancing accessibility for the hearing impaired and improving overall user experience. | ERC Proof of... | € 150.000 | 2023 | Details |
Textile-Based Soft Robotics for Virtual Reality ApplicationsThe project aims to develop TexSoRVA, a wearable soft robotic haptic glove for VR, enhancing user engagement and technology readiness through innovative digital machine-knitting techniques. | ERC Proof of... | € 150.000 | 2025 | Details |
Wearable Integrated Soft Haptic Display for ProstheticsDevelop a wearable fluidic force feedback device for prostheses to enhance tactile sensation and usability, aiming for broad application and increased technology readiness for market integration. | ERC Proof of... | € 150.000 | 2022 | Details |
Computational Modelling of Tangible Objects on Multisensory InterfacesTANGO aims to enhance haptic rendering in interactive systems by integrating multisensory techniques to improve tactile feedback and realism for diverse users, including those with sensory impairments. | ERC Starting... | € 1.499.886 | 2024 | Details |
Computational Design of Multimodal Tactile Feedback within Immersive Environments
ADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion.
An innovative touch-sound technology to provide 360-degree spatial location and content
The project aims to develop a novel auditory-tactile method for simulating spatial audio localization in VR, enhancing accessibility for the hearing impaired and improving overall user experience.
Textile-Based Soft Robotics for Virtual Reality Applications
The project aims to develop TexSoRVA, a wearable soft robotic haptic glove for VR, enhancing user engagement and technology readiness through innovative digital machine-knitting techniques.
Wearable Integrated Soft Haptic Display for Prosthetics
Develop a wearable fluidic force feedback device for prostheses to enhance tactile sensation and usability, aiming for broad application and increased technology readiness for market integration.
Computational Modelling of Tangible Objects on Multisensory Interfaces
TANGO aims to enhance haptic rendering in interactive systems by integrating multisensory techniques to improve tactile feedback and realism for diverse users, including those with sensory impairments.
Vergelijkbare projecten uit andere regelingen
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
Ontwikkeling No-Code Haptics for AR/VRHet consortium ontwikkelt een no-code haptics toolkit voor AR/VR, waardoor gebruikers eenvoudig haptische feedback kunnen toevoegen, gericht op MKB en onderwijs, met aanzienlijke economische voordelen. | Mkb-innovati... | € 180.331 | 2023 | Details |
Immersieve VRHet project ontwikkelt haptische controllers en een dynamische VR-omgeving voor realistisch leren en testen in professionele opleidingen, met focus op keukenapparatuur en andere toepassingen. | Mkb-innovati... | € 180.514 | 2022 | Details |
3D Haptic Garments (3D HaGar)Byborre Lab en Elitac ontwikkelen samen 3D Haptic Garments met geïntegreerde sensoren voor intuïtieve interactie en tactiele feedback, wat nieuwe gebruikersmogelijkheden in kleding creëert. | Mkb-innovati... | € 195.265 | 2017 | Details |
Samenwerken in een full immersive VR-omgevingVier innovatieve organisaties uit Zuid-Nederland ontwikkelen een multiplayer virtual reality systeem met natuurlijke interactie om toepassingen in diverse sectoren te verbeteren. | Mkb-innovati... | € 197.860 | 2016 | Details |
Ontwikkeling No-Code Haptics for AR/VRHet consortium ontwikkelt een no-code haptics toolkit voor AR/VR, gericht op gebruiksvriendelijke haptische feedback voor MKB en onderwijs. | Mkb-innovati... | € 180.331 | 2023 | Details |
Ontwikkeling No-Code Haptics for AR/VR
Het consortium ontwikkelt een no-code haptics toolkit voor AR/VR, waardoor gebruikers eenvoudig haptische feedback kunnen toevoegen, gericht op MKB en onderwijs, met aanzienlijke economische voordelen.
Immersieve VR
Het project ontwikkelt haptische controllers en een dynamische VR-omgeving voor realistisch leren en testen in professionele opleidingen, met focus op keukenapparatuur en andere toepassingen.
3D Haptic Garments (3D HaGar)
Byborre Lab en Elitac ontwikkelen samen 3D Haptic Garments met geïntegreerde sensoren voor intuïtieve interactie en tactiele feedback, wat nieuwe gebruikersmogelijkheden in kleding creëert.
Samenwerken in een full immersive VR-omgeving
Vier innovatieve organisaties uit Zuid-Nederland ontwikkelen een multiplayer virtual reality systeem met natuurlijke interactie om toepassingen in diverse sectoren te verbeteren.
Ontwikkeling No-Code Haptics for AR/VR
Het consortium ontwikkelt een no-code haptics toolkit voor AR/VR, gericht op gebruiksvriendelijke haptische feedback voor MKB en onderwijs.