Computational Modelling of Tangible Objects on Multisensory Interfaces
TANGO aims to enhance haptic rendering in interactive systems by integrating multisensory techniques to improve tactile feedback and realism for diverse users, including those with sensory impairments.
Projectdetails
Introduction
Current interactive systems provide realistic audio-visual feedback while haptic feedback is limited, even though haptic interactions with devices are essential and touch plays a large role in conveying immersive sensations. Thus, usable high-fidelity haptic rendering has the potential to improve interactions with interactive interfaces and future metaverses.
Background
Knowledge has started emerging on haptic rendering and multisensory perception of tangible objects. Still, combining multiple techniques to stimulate the full bandwidth of tactile sensitivity remains a hard challenge, and little is known about the perceptual integration of tactile cues such as friction, temperature, or vibrations.
Challenges in Haptic Techniques
There is the intricate twofold challenge of developing new haptic techniques based on models of cognitive multisensory integration, whose investigation requires advanced stimulation techniques.
Objectives of TANGO
The originality of TANGO is to address the problem of multisensory rendering of tangible objects from a holistic view by considering simultaneously:
- Multi-dimensional haptic techniques
- Tactile acuity across its psychophysical dimensions
- Mechanisms of multisensory integration
Specifically, TANGO aims to:
- Characterize typical gestures and contact mechanics during interaction with real objects.
- Understand how gestures and the dimension of haptic feedback influence perception of simulated tactile objects.
- Create a computational model of multisensory integration that outputs perceived realism during interaction with objects.
Population Factors
Studies will also consider two main population factors:
- Age
- Sensory impairment
Expected Outcomes
Finally, the outcomes from objectives 1-3 will serve to design sensorily rich tangible 3D elements on displays, in virtual reality, and on maps for the visually impaired.
Interdisciplinary Approach
By a strongly interdisciplinary approach combining haptics, computer science, and neuroscience, TANGO will optimize haptic rendering in multisensory interactive interfaces to enhance its use in human-computer interactions.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 1.499.886 |
Totale projectbegroting | € 1.499.886 |
Tijdlijn
Startdatum | 1-1-2024 |
Einddatum | 31-12-2028 |
Subsidiejaar | 2024 |
Partners & Locaties
Projectpartners
- UNIVERSITE CATHOLIQUE DE LOUVAINpenvoerder
- CENTRE NATIONAL DE LA RECHERCHE SCIENTIFIQUE CNRS
Land(en)
Vergelijkbare projecten binnen European Research Council
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
Computational Design of Multimodal Tactile Feedback within Immersive EnvironmentsADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion. | ERC Consolid... | € 1.999.750 | 2023 | Details |
Feel-through Haptic Feedback for Augmented and Virtual RealityThe project aims to develop a cost-effective, ultra-thin tactile interface for XR that enhances haptic feedback, improving realism and immersion in various applications without moving parts. | ERC Proof of... | € 150.000 | 2023 | Details |
The neuroscience of human tickle perceptionTICKLISHUMAN aims to uncover the neuroscience of tickle perception using advanced technology and methods, potentially transforming understanding and clinical applications of this enigmatic sensation. | ERC Starting... | € 1.499.938 | 2023 | Details |
Developing Interaction Design Knowledge and Materials where Technology Touches the BodyIntimate Touch aims to redefine technology's interaction through touch by developing a model of intimate technology, exploring diverse touch experiences, and creating demonstrators to enhance human-tech relationships. | ERC Consolid... | € 1.861.899 | 2022 | Details |
Kinesthetic Displays: Creating Embodied Experiences of Movement Using Vibrotactile FeedbackThe project aims to design kinesthetic displays (KDs) using vibrotactile feedback to enhance human-computer interaction, improve body awareness, and aid in training and prosthetic use. | ERC Starting... | € 1.492.798 | 2025 | Details |
Computational Design of Multimodal Tactile Feedback within Immersive Environments
ADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion.
Feel-through Haptic Feedback for Augmented and Virtual Reality
The project aims to develop a cost-effective, ultra-thin tactile interface for XR that enhances haptic feedback, improving realism and immersion in various applications without moving parts.
The neuroscience of human tickle perception
TICKLISHUMAN aims to uncover the neuroscience of tickle perception using advanced technology and methods, potentially transforming understanding and clinical applications of this enigmatic sensation.
Developing Interaction Design Knowledge and Materials where Technology Touches the Body
Intimate Touch aims to redefine technology's interaction through touch by developing a model of intimate technology, exploring diverse touch experiences, and creating demonstrators to enhance human-tech relationships.
Kinesthetic Displays: Creating Embodied Experiences of Movement Using Vibrotactile Feedback
The project aims to design kinesthetic displays (KDs) using vibrotactile feedback to enhance human-computer interaction, improve body awareness, and aid in training and prosthetic use.
Vergelijkbare projecten uit andere regelingen
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
3D Haptic Garments (3D HaGar)Byborre Lab en Elitac ontwikkelen samen 3D Haptic Garments met geïntegreerde sensoren voor intuïtieve interactie en tactiele feedback, wat nieuwe gebruikersmogelijkheden in kleding creëert. | Mkb-innovati... | € 195.265 | 2017 | Details |
Ontwikkeling No-Code Haptics for AR/VRHet consortium ontwikkelt een no-code haptics toolkit voor AR/VR, waardoor gebruikers eenvoudig haptische feedback kunnen toevoegen, gericht op MKB en onderwijs, met aanzienlijke economische voordelen. | Mkb-innovati... | € 180.331 | 2023 | Details |
Immersieve VRHet project ontwikkelt haptische controllers en een dynamische VR-omgeving voor realistisch leren en testen in professionele opleidingen, met focus op keukenapparatuur en andere toepassingen. | Mkb-innovati... | € 180.514 | 2022 | Details |
Haalbaarheidsproject naar de Universele Haptische PuckSenseGlove onderzoekt de haalbaarheid van een kosteneffectieve universele haptische puck voor Virtual Reality om de haptische markt te revolutioneren. | Mkb-innovati... | € 4.064 | 2022 | Details |
Haalbaarheidsproject SenseGlove Haptic Asset StoreSenseGlove onderzoekt de haalbaarheid van een haptisch asset framework om de adoptie van hun VR-innovaties te vergemakkelijken door maatwerksoftware te ontwikkelen. | Mkb-innovati... | € 20.000 | 2021 | Details |
3D Haptic Garments (3D HaGar)
Byborre Lab en Elitac ontwikkelen samen 3D Haptic Garments met geïntegreerde sensoren voor intuïtieve interactie en tactiele feedback, wat nieuwe gebruikersmogelijkheden in kleding creëert.
Ontwikkeling No-Code Haptics for AR/VR
Het consortium ontwikkelt een no-code haptics toolkit voor AR/VR, waardoor gebruikers eenvoudig haptische feedback kunnen toevoegen, gericht op MKB en onderwijs, met aanzienlijke economische voordelen.
Immersieve VR
Het project ontwikkelt haptische controllers en een dynamische VR-omgeving voor realistisch leren en testen in professionele opleidingen, met focus op keukenapparatuur en andere toepassingen.
Haalbaarheidsproject naar de Universele Haptische Puck
SenseGlove onderzoekt de haalbaarheid van een kosteneffectieve universele haptische puck voor Virtual Reality om de haptische markt te revolutioneren.
Haalbaarheidsproject SenseGlove Haptic Asset Store
SenseGlove onderzoekt de haalbaarheid van een haptisch asset framework om de adoptie van hun VR-innovaties te vergemakkelijken door maatwerksoftware te ontwikkelen.