Training Alone to Play Together App
TAPTAPP is a web-based app designed to enhance musicians' joint playing skills through virtual partners and targeted training, aiming to revolutionize music education and practice.
Projectdetails
Introduction
Making music together requires not only individual skills and musical expertise but also the ability to coordinate one's actions with others. Typically, musicians try to improve their joint performances by practicing together.
Obstacles in Joint Music Making
However, musicians encounter two kinds of obstacles when trying to improve their joint music-making skills:
- Lack of Opportunities for Joint Rehearsal: There are often insufficient chances for musicians to rehearse together.
- Lack of Research-Guided Exercises: There is a scarcity of exercises that facilitate learning transfer across different pieces, partners, and coordination problems.
Project Proposal
Based on the results of an ERC Consolidator project investigating the behavioral, cognitive, and neural mechanisms involved in joint action learning, we propose to develop an app that allows musicians at any level of expertise to improve their joint playing skills.
Key Features of the App
Two aspects of the app make it possible to overcome the typical limitations of joint practice:
- Virtual Partners: With the knowledge gathered during the ERC Consolidator project, we will be able to program virtual partners with whom musicians can train their ensemble skills individually outside of resource-intensive joint rehearsals.
- Flexible Skill Training: The app will focus on training the ability to flexibly shift between self-other integration and self-other segregation, which is a high-level skill with a large potential to generalize to a wide range of pieces and playing styles.
Accessibility and Testing
The app will be web-based and freely accessible to a large pool of users. Its effectiveness will be thoroughly tested in the lab and in the field to assess its value for musicians playing in smaller and larger ensembles.
Conclusion
As the first app directly training joint music making, TAPTAPP will provide new opportunities for musicians and has the potential to transform music education.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 150.000 |
Totale projectbegroting | € 150.000 |
Tijdlijn
Startdatum | 1-6-2022 |
Einddatum | 30-11-2023 |
Subsidiejaar | 2022 |
Partners & Locaties
Projectpartners
- CEU GMBHpenvoerder
Land(en)
Geen landeninformatie beschikbaar
Vergelijkbare projecten binnen European Research Council
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
A joint music making game augmenting social skills in autistic individualsThe AUTISMUS project aims to develop the eMusic Box, a user-friendly technology for individuals with ASD to engage in interactive music activities, enhancing their social skills and accessibility. | ERC Proof of... | € 150.000 | 2025 | Details |
Music as youth empowerment: creating connection to self and othersMUSICONNECT aims to quantitatively assess music's role in youth empowerment and social connection through innovative research methods involving 5000 participants aged 15-25. | ERC Consolid... | € 1.983.056 | 2022 | Details |
Reconstructing Embodied Musical knowledge At the KeyboardREM@KE aims to reconstruct lost musical instruments' sounds and functions using a new research framework to enhance understanding and engagement with historical music practices. | ERC Synergy ... | € 8.031.361 | 2025 | Details |
Skill Performance Estimation from cARdiac SignalsThe project aims to develop personalized training solutions by adapting machine learning algorithms to estimate cognitive and physical states from cardiac signals using consumer-grade sensors for enhanced athletic performance. | ERC Proof of... | € 150.000 | 2024 | Details |
Enhancing Synchrony in Autism: Introducing the MirrorPods-Intervention PlatformAUTISMsync develops MirrorPods, an innovative intervention platform using technology and human interaction to enhance temporal synchrony in autistic child-parent dyads, aiming to improve behavioral therapies. | ERC Proof of... | € 150.000 | 2025 | Details |
A joint music making game augmenting social skills in autistic individuals
The AUTISMUS project aims to develop the eMusic Box, a user-friendly technology for individuals with ASD to engage in interactive music activities, enhancing their social skills and accessibility.
Music as youth empowerment: creating connection to self and others
MUSICONNECT aims to quantitatively assess music's role in youth empowerment and social connection through innovative research methods involving 5000 participants aged 15-25.
Reconstructing Embodied Musical knowledge At the Keyboard
REM@KE aims to reconstruct lost musical instruments' sounds and functions using a new research framework to enhance understanding and engagement with historical music practices.
Skill Performance Estimation from cARdiac Signals
The project aims to develop personalized training solutions by adapting machine learning algorithms to estimate cognitive and physical states from cardiac signals using consumer-grade sensors for enhanced athletic performance.
Enhancing Synchrony in Autism: Introducing the MirrorPods-Intervention Platform
AUTISMsync develops MirrorPods, an innovative intervention platform using technology and human interaction to enhance temporal synchrony in autistic child-parent dyads, aiming to improve behavioral therapies.
Vergelijkbare projecten uit andere regelingen
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
Fysieke muziektool MaestroHet project ontwikkelt de muziektool 'Maestro' om basisschoolleerlingen zelfstandig muziek te laten leren en vaardigheden te stimuleren, met een focus op een gepersonaliseerd leertraject. | Mkb-innovati... | € 20.000 | 2020 | Details |
Musical Metaverse made in Europe: an innovation lab for musicians and audiences of the future.This project aims to revolutionize music performance and experience in the Musical Metaverse through socio-cognitive insights, innovative technology, and new concert formats, enhancing collaboration and industry impact. | EIC Pathfinder | € 3.000.000 | 2025 | Details |
Chordify X HiroHet project ontwikkelt een innovatieve mobiele app die muzikanten real-time feedback biedt, waardoor muziekeducatie toegankelijker en leuker wordt, met een potentieel van 500.000 gebruikers en 5 miljoen euro omzet. | Mkb-innovati... | € 191.770 | 2016 | Details |
Haalbaarheid game-based app voor stimuleren samenwerking en co-creatie.Het project onderzoekt de technische en economische haalbaarheid van een game-based app die samenwerking in multistakeholderprocessen bevordert via een waarde-gedreven methodologie. | Mkb-innovati... | € 19.988 | 2020 | Details |
Blended Learning for DementiaTinqwise en TMVRS ontwikkelen een innovatief blended learning platform voor mentale gezondheidszorg, gericht op sociale cognitieve vaardigheden via interactieve VR-ervaringen met realistische gezichtsanimaties. | Mkb-innovati... | € 185.360 | 2016 | Details |
Fysieke muziektool Maestro
Het project ontwikkelt de muziektool 'Maestro' om basisschoolleerlingen zelfstandig muziek te laten leren en vaardigheden te stimuleren, met een focus op een gepersonaliseerd leertraject.
Musical Metaverse made in Europe: an innovation lab for musicians and audiences of the future.
This project aims to revolutionize music performance and experience in the Musical Metaverse through socio-cognitive insights, innovative technology, and new concert formats, enhancing collaboration and industry impact.
Chordify X Hiro
Het project ontwikkelt een innovatieve mobiele app die muzikanten real-time feedback biedt, waardoor muziekeducatie toegankelijker en leuker wordt, met een potentieel van 500.000 gebruikers en 5 miljoen euro omzet.
Haalbaarheid game-based app voor stimuleren samenwerking en co-creatie.
Het project onderzoekt de technische en economische haalbaarheid van een game-based app die samenwerking in multistakeholderprocessen bevordert via een waarde-gedreven methodologie.
Blended Learning for Dementia
Tinqwise en TMVRS ontwikkelen een innovatief blended learning platform voor mentale gezondheidszorg, gericht op sociale cognitieve vaardigheden via interactieve VR-ervaringen met realistische gezichtsanimaties.