A joint music making game augmenting social skills in autistic individuals
The AUTISMUS project aims to develop the eMusic Box, a user-friendly technology for individuals with ASD to engage in interactive music activities, enhancing their social skills and accessibility.
Projectdetails
Introduction
Autism Spectrum Disorder (ASD) is a condition marked by communication difficulties, but some individuals with ASD excel in understanding and responding to music. Joint musical activities have shown promise in improving social behavior among people with ASD.
Limitations of Existing Interventions
However, existing music-based interventions have limitations:
- They lack precise control
- They lack flexibility
- They lack accessibility
- They often require training or therapist presence
Project Goals
To address these issues, the AUTISMUS project aims to create technology that allows ASD individuals to easily access engaging and interactive musical activities, even from home.
Technology Overview
This project leverages a pillar of my ERC StG – the eMusic Box (eMB) – a device developed to enable non-musicians to make music together, mutually adapting to each other’s performance.
Assessment and Impact
We will assess if individuals with ASD can use the eMB effectively and whether it enhances their social functioning. If successful, we plan to bring this technology to market, considering insights from end-users.
Stakeholders
The eMB's impact spans various stakeholders, including:
- Individuals with ASD
- Caregivers
- Educational institutions
- Healthcare professionals
- Therapy centers
- Research organizations
- Autism support groups
Its versatility suits ASD individuals of different ages and abilities.
Advantages of eMB
Compared to existing technologies, the eMB offers:
- Superior accessibility
- Greater flexibility
- Enhanced interactivity
Exploitation Route
Our exploitation route involves patenting the technology and licensing it to a market leader for broad distribution to both B2B and B2C customers, fostering innovation and enhancing global products and services.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 150.000 |
Totale projectbegroting | € 150.000 |
Tijdlijn
Startdatum | 1-1-2025 |
Einddatum | 30-6-2026 |
Subsidiejaar | 2025 |
Partners & Locaties
Projectpartners
- FONDAZIONE ISTITUTO ITALIANO DI TECNOLOGIApenvoerder
Land(en)
Vergelijkbare projecten binnen European Research Council
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Training Alone to Play Together App
TAPTAPP is a web-based app designed to enhance musicians' joint playing skills through virtual partners and targeted training, aiming to revolutionize music education and practice.
Enhancing Synchrony in Autism: Introducing the MirrorPods-Intervention Platform
AUTISMsync develops MirrorPods, an innovative intervention platform using technology and human interaction to enhance temporal synchrony in autistic child-parent dyads, aiming to improve behavioral therapies.
Music as youth empowerment: creating connection to self and others
MUSICONNECT aims to quantitatively assess music's role in youth empowerment and social connection through innovative research methods involving 5000 participants aged 15-25.
Disability versus Difference over Development in the Autisms
This project aims to develop the AUTISMS-3D model to differentiate autism subtypes based on disability versus difference, enhancing understanding and treatment through data-driven stratification and neurobiological analysis.
Bidirectional neuromuscular interface based on associative plasticity for stroke therapy during activities of daily living
The neubond device offers autonomous, wearable therapy for stroke recovery, enhancing motor function and neuroplasticity through real-time muscle stimulation during daily activities.
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Wavy MusicWavy Music ontwikkelt een AI-gedreven eHealth oplossing voor stressreductie via muziektherapie in Mixed Reality, gericht op INOCA-patiënten, met als doel verbeterde therapietrouw en inzichten in stressmanagement. | Mkb-innovati... | € 161.816 | 2022 | Details |
Ontwikkeling Golden BoosterHet project ontwikkelt de Golden Booster, een software-oplossing die muziekperceptie voor slechthorenden verbetert door geluidssignalen te optimaliseren op basis van de Leidse Muziek Perceptie Test. | Mkb-innovati... | € 182.950 | 2019 | Details |
MIT Eyetracking ResearchHet project onderzoekt de haalbaarheid van eye-tracking technologie om games voor mensen met een beperking zelfstandig speelbaar te maken, met als doel een Proof of Concept te ontwikkelen. | Mkb-innovati... | € 20.000 | 2020 | Details |
Fysieke muziektool Maestro
Het project ontwikkelt de muziektool 'Maestro' om basisschoolleerlingen zelfstandig muziek te laten leren en vaardigheden te stimuleren, met een focus op een gepersonaliseerd leertraject.
Musical Metaverse made in Europe: an innovation lab for musicians and audiences of the future.
This project aims to revolutionize music performance and experience in the Musical Metaverse through socio-cognitive insights, innovative technology, and new concert formats, enhancing collaboration and industry impact.
Wavy Music
Wavy Music ontwikkelt een AI-gedreven eHealth oplossing voor stressreductie via muziektherapie in Mixed Reality, gericht op INOCA-patiënten, met als doel verbeterde therapietrouw en inzichten in stressmanagement.
Ontwikkeling Golden Booster
Het project ontwikkelt de Golden Booster, een software-oplossing die muziekperceptie voor slechthorenden verbetert door geluidssignalen te optimaliseren op basis van de Leidse Muziek Perceptie Test.
MIT Eyetracking Research
Het project onderzoekt de haalbaarheid van eye-tracking technologie om games voor mensen met een beperking zelfstandig speelbaar te maken, met als doel een Proof of Concept te ontwikkelen.