Sounds of Royalty: Accessing Valois Soundscapes (c. 1400) Digitally
VALSOUNDS aims to create an immersive digital tool that highlights the sonic aspects of cultural heritage, reconstructing lost soundscapes of Valois palaces for enhanced visitor experiences.
Projectdetails
Introduction
The VALSOUNDS project will design a prototype multimedia digital valorisation tool that allows museums and cultural heritage institutions to highlight the sonic aspects of their collections or sites. This will be done through an innovative, immersive (3-D, AR) digital interface with a focus on audio.
The Sonic Gap
Existing applications tend to privilege visual communication (images, text), deploying no or inadequate audio components. This ‘sonic gap’ often means missing out on sonic aspects that are crucial for fully appreciating and experiencing the cultural meaning of a given site or object.
Challenges in Historical Soundscapes
A significant number of sites have also been irrevocably altered or destroyed, making it impossible by analogue means to produce the sounds required for a historically informed hearing experience.
Archaeo-Acoustics
The new field of archaeo-acoustics enables digital reconstructions (‘auralizations’) of lost or altered spaces and sites. Existing case studies concerning the European Middle Ages were carried out primarily on sacred spaces (e.g., Pentcheva & Abel 2017), and only quite recently on court architecture (Sluyts et al. 2021).
Case Study: Valois Palaces
VALSOUNDS will build on the latter and conduct a case study of Valois palaces (c. 1400). The Valois courts have long been identified as sites of some of the most significant musical developments of their time; but they were also sites of conspicuous architectural innovation, making them a prime object for archaeo-acoustic study.
Collaborative Approach
Through a collaboration of acousticians, architectural historians, historical musicologists, heritage sites, performers, and private enterprise, VALSOUNDS reconstructs the Valois courts’ soundscape digitally.
Immersive Multimedia Environment
The project embeds the resulting audio experience in an immersive multimedia environment that will be both sustainable and transferable for similar mediation concepts. This enhanced level of mediation for audio content not only anticipates the marketing needs of heritage sites in the digital age but also lends itself to multiple commercial applications.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 150.000 |
Totale projectbegroting | € 150.000 |
Tijdlijn
Startdatum | 1-8-2023 |
Einddatum | 31-1-2025 |
Subsidiejaar | 2023 |
Partners & Locaties
Projectpartners
- KATHOLIEKE UNIVERSITEIT LEUVENpenvoerder
Land(en)
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grAIn
Dit project onderzoekt de haalbaarheid van software die geluid analyseert, categoriseert en genereert, waardoor culturele instellingen hun geluids- en beeldcollecties beter toegankelijk maken.
The virtual sound platform of the future
Developing a revolutionary cloud-based sound simulation platform that utilizes wave-based methods to enhance product design and virtual environments, achieving speeds 100-1000x faster than current technologies.
Smart Directional Sound Sensing
Het SDSS-project ontwikkelt geavanceerde microfoonarrays voor geluidslokalisatie en -analyse om agressie te detecteren en innovatieve toepassingen in zorg, kunst en veiligheid te verbeteren.
Haalbaarheidsonderzoek naar een automatische rapportagemodule geluidsbeleving
SA onderzoekt de economische en technische haalbaarheid van een nieuwe automatische rapportagemodule voor geluidsvisualisatie, met als doel toonaangevend te worden in soundscape technologie.
Musical Metaverse made in Europe: an innovation lab for musicians and audiences of the future.
This project aims to revolutionize music performance and experience in the Musical Metaverse through socio-cognitive insights, innovative technology, and new concert formats, enhancing collaboration and industry impact.