Serious and escape games in virtual reality to improve the capacity of decision makers and citizens for the implementation of air quality plans and actions

The LIFE V-Air project aims to enhance air quality awareness and decision-making through gamification and VR tools, engaging citizens and policymakers to visualize impacts and drive effective actions.

Subsidie
€ 754.479
2022

Projectdetails

Introduction

Poor air quality is one of the leading causes of death in Europe and, except for some known antagonisms, the fight against air pollution is often common with the fight against climate change.

Awareness Challenges

Air quality is a complex issue in terms of awareness since it is often invisible. It is thus still difficult to involve all decision-makers and citizens in this issue and to make them improve their actions or behaviors.

Decision-Making Integration

Due to a lack of persuasion, decision-makers still insufficiently integrate air quality issues into the decision-making process for urban planning projects. Moreover, solutions to limit air pollutants emissions rarely enjoy good acceptability.

Project Overview

Our LIFE V-Air project therefore proposes to develop innovative tools for a real impact in terms of messaging and persuasion to decision-makers and citizens. Using gamification and virtual reality (VR), the tools will make the substandard air quality and its impacts visible in case of insufficient action in the future (2030 and 2050).

Training for Decision Makers

Decision-makers will be trained with a serious game in VR fed by air quality data on their own territory as well as linked indicators concerning energy and climate. The immersion will help them to visualize the various impacts on health and the environment.

Scenario Mobilization

The scenarios will mobilize them to identify the best investments for public policies in terms of development, transport, etc., to reach the environmental targets.

Citizen Engagement

As for the citizens, they will benefit from a more entertaining tool in VR, which is an escape game with individual data.

Data Enhancement

These tools will enhance existing air-climate-energy databases at the European, national, regional, or more local scales. This territorial adaptation made possible by VR will have a high replication potential.

Partner Expertise

The project partners have skills in the air-climate-energy databases, in VR, or in support of decision-makers and citizens.

Conclusion

The project will contribute to improving air quality across Europe and will have benefits on climate issues.

Financiële details & Tijdlijn

Financiële details

Subsidiebedrag€ 754.479
Totale projectbegroting€ 1.257.465

Tijdlijn

Startdatum1-8-2022
Einddatum31-10-2026
Subsidiejaar2022

Partners & Locaties

Projectpartners

  • ATMO GRAND ESTpenvoerder
  • UNIVERSITE MARIE ET LOUIS PASTEUR
  • ATMO NORMANDIE
  • ATMO NOUVELLE-AQUITAINE
  • ASSOCIATION REGIONALE POUR LA SURVEILLANCE DE LA QUALITE DE L'AIR EN MARTINIQUE (MADININAIR)
  • ASSOCIATION AGREEE POUR LA SURVEILLANCE DE LA QUALITE DE L' AIR (AASQA) EN HAUTS-DE-FRANCE
  • ATMO BOURGOGNE FRANCHE COMTE
  • ASOCIATIA-AGENTIA PENTRU MANAGEMENTUL ENERGIEI SI PROTECTIA MEDIULUI BRASOV
  • UNIVERSIDAD DE MALAGA
  • UNIVERSITE DE TECHNOLOGIE DE BELFORT - MONTBELIARD
  • Alliance des collectivités françaises pour la qualité de l'air
  • Atmo France
  • COMUNE DI SAN GIUSEPPE VESUVIANO

Land(en)

FranceRomaniaSpainItaly

Vergelijkbare projecten binnen LIFE

LIFE Standar...

TRaffic model for better Air Quality policies in cities

CityTRAQ aims to improve air quality in Flanders by integrating data, engaging communities, and providing policy tools to optimize local interventions and enhance traffic management.

€ 1.258.598
LIFE Standar...

Α System for Integrated EnviRonmental Information in Urban areaS

LIFE SIRIUS aims to enhance urban air quality governance in Greece, Cyprus, and Italy by improving public authority capabilities and developing a decision support system for effective air quality management.

€ 715.636
LIFE Clean E...

Development of Training Schemes with Application of Virtual Reality towards Implementation of Decarbonized New and Existing Buildings

The DiVirtue project aims to enhance construction industry skills in 5 countries through digitalized VR/AR training, preparing professionals for deep energy renovations and zero-emission buildings by 2030.

€ 1.186.604
LIFE Standar...

Innovative technologies to monitor and reduce Non-Exhaust Emissions, particles and microplastics of VEhicles and pavements to improve air quality and human health.

The LIFE NEEVE project aims to enhance air quality and public health by measuring and reducing non-exhaust emissions from road transport through innovative technologies and real-time monitoring systems.

€ 2.760.638
LIFE Standar...

Learning radon: professional qualification and social awareness as a strategy for reducing radon exposure

LeaRn4LIFE aims to train radon remediation professionals and raise public awareness to effectively reduce indoor radon exposure in line with EU Directive 2013/59/EURATOM.

€ 604.739

Vergelijkbare projecten uit andere regelingen

ERC Consolid...

GREENER URBAN TRAVEL ENVIRONMENTS FOR EVERYONE: From measured wellbeing impacts to Big Data analytics

The project aims to assess the quality and equity of green urban travel environments using advanced technologies to enhance wellbeing and inform future greenery integration in cities.

€ 1.981.735
Mkb-innovati...

Gamen Voor Lucht

Het project "Gamen Voor Lucht" ontwikkelt een adem-gestuurde serious game voor kinderen met longziekten om therapietrouw te verhogen en medische monitoring te verbeteren, met CE-certificering als doel.

€ 335.755
ERC Proof of...

Open-Access Forecasting System of the Health Effects of Air Pollution

FORECAST-AIR aims to develop innovative health early warning systems for air pollution by integrating forecasting, epidemiology, and vulnerability analysis to improve public health alerts.

€ 150.000
Mkb-innovati...

Ontwikkeling Sparky serious games en trainingsmethodieken voor jonge astmapatiënten

Panda Whale en TRIAS ontwikkelen de serious game Sparky om jonge astmapatiënten te helpen hun ademhaling te controleren en te behandelen.

€ 153.382
Mkb-innovati...

Blended Learning for Dementia

Tinqwise en TMVRS ontwikkelen een innovatief blended learning platform voor mentale gezondheidszorg, gericht op sociale cognitieve vaardigheden via interactieve VR-ervaringen met realistische gezichtsanimaties.

€ 185.360