Improving Digital Mental Health Interventions: ENGAGEment as Mechanism of Impact
ENGAGE aims to enhance Digital Mental Health Interventions by developing a comprehensive understanding of real-time engagement to improve individual outcomes through personalized strategies.
Projectdetails
Introduction
Millions of people struggle with mental health issues, such as depression and anxiety. Effective treatments exist but are not within reach of everyone due to limited resources. Digital Mental Health Interventions (DMHIs), in which treatments are delivered by using technology via the Internet and apps, can be a solution. However, high rates of drop-out and large individual differences in outcomes make them not yet an adequate solution.
Research Gaps
Due to scarce process research, with a largely mono-disciplinary focus and reliance on group-level studies, we have limited insight into how to match DMHI components to individuals.
Proposed Solution
In ENGAGE, I tackle these issues by proposing that engagement is the mechanism of impact that provides the missing link between the intervention components and individual outcomes. Earlier research has shown that engagement is a multidimensional and interdisciplinary concept consisting of behaviour, cognition, and affect.
Measurement of Engagement
I have developed a first scale to measure engagement, shown individual differences, and have demonstrated that individual engagement is predictive of outcomes. However, the developed scale is a rudimentary way of measuring engagement using self-report at fixed time-points and as a one-dimensional construct. Consequently, we have only a basic understanding of engagement, which does not do justice to its complex multidimensional nature.
Expected Insights and Outcomes
ENGAGE will yield the following insights and outcomes:
- A fine-grained understanding and measurement of real-time engagement, showing the relationship between the dimensions, both on an individual level and over time.
- Expanding the toolbox of intervention designers to directly influence the individual mechanism of impact by identifying and analysing the effect of strategies that influence individual engagement with DMHIs.
- Verification of engagement as a mechanism of impact within DMHIs by studying the relationship between intervention components, engagement, and outcomes within personalised and adaptive DMHIs.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 1.499.590 |
Totale projectbegroting | € 1.499.590 |
Tijdlijn
Startdatum | 1-6-2023 |
Einddatum | 31-5-2028 |
Subsidiejaar | 2023 |
Partners & Locaties
Projectpartners
- UNIVERSITEIT TWENTEpenvoerder
Land(en)
Vergelijkbare projecten binnen European Research Council
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Disentangling psychological interventions for mental disorders into a taxonomy of active ingredientsThis project aims to enhance treatment efficacy for severe mental disorders by analyzing psychological interventions' components, creating a taxonomy, and developing a decision support system for personalized care. | ERC Starting... | € 1.497.500 | 2022 | Details |
Digital Time Use, Adolescent Well-Being and Social InequalitiesDIGINEQ investigates how adolescents' digital engagement influences social inequalities in well-being, using innovative time-use methods and interventions to promote healthier digital habits. | ERC Consolid... | € 1.999.589 | 2024 | Details |
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Social Media: Measuring Effects and Mitigating DownsidesThis project aims to investigate the causal effects of social media on political engagement and mental health, while evaluating interventions to mitigate its negative impacts on users and society. | ERC Starting... | € 1.494.625 | 2023 | Details |
Explore Your Brain 2.0: a maximally effective, usable and scalable growth mindset intervention to break through adolescents’ declining rates of motivation and school achievementsThis project aims to enhance and scale the Explore Your Brain (EYB 2.0) intervention to improve high school students' motivation and resilience through a growth mindset approach. | ERC Proof of... | € 150.000 | 2024 | Details |
Disentangling psychological interventions for mental disorders into a taxonomy of active ingredients
This project aims to enhance treatment efficacy for severe mental disorders by analyzing psychological interventions' components, creating a taxonomy, and developing a decision support system for personalized care.
Digital Time Use, Adolescent Well-Being and Social Inequalities
DIGINEQ investigates how adolescents' digital engagement influences social inequalities in well-being, using innovative time-use methods and interventions to promote healthier digital habits.
Cocreating Actions to Improve Rationality in the health system
This project aims to enhance health equity by co-creating community-led actions addressing psychological well-being, cardiovascular health, and antimicrobial resistance, reducing reliance on individual-level solutions.
Social Media: Measuring Effects and Mitigating Downsides
This project aims to investigate the causal effects of social media on political engagement and mental health, while evaluating interventions to mitigate its negative impacts on users and society.
Explore Your Brain 2.0: a maximally effective, usable and scalable growth mindset intervention to break through adolescents’ declining rates of motivation and school achievements
This project aims to enhance and scale the Explore Your Brain (EYB 2.0) intervention to improve high school students' motivation and resilience through a growth mindset approach.
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Health-Thing
Health-Thing verbindt patiënten om ervaringen te delen en welzijn te verbeteren, zonder directe inmenging van zorgprofessionals.
Digitale Intake Tool (praktijkvalidatie)
De Digitale Intake Tool verbetert de zorgtoegang en ontlast zorgverleners door fysieke intakes te vervangen met een interactieve animatie.
Angststoornissen te lijf met E-Health
Mind Mansion ontwikkelt een VR-platform voor de behandeling van angststoornissen, gericht op toegankelijkheid en verbetering van zorgresultaten.
Haalbaarheid Digitale Coach Diabetes Type 2
Dit project onderzoekt de haalbaarheid van digitale begeleiding voor Diabetes Type 2 als vervanging voor fysieke coaching, met als doel langdurige adoptie door patiënten en zorgprofessionals.
Smart Technology User Friendly Feedback For Life
Het project maakt eHealth-applicaties toegankelijker en test deze met gebruikers voor motiverende feedback en gedragsverandering.