Tablet Games for Early Detection and Intervention of Developmental Dyscalculia
Develop a tablet-based gaming tool for early screening and rehabilitation of developmental dyscalculia, enhancing children's spatial-number association and tracking their mathematical skills over time.
Projectdetails
Introduction
The ultimate goal of the project is to provide a screening and rehabilitation method for the early detection and treatment of developmental dyscalculia (DD), in the form of an entertaining, tablet-based gaming environment. DD is a common learning disability and severely impacts personal and professional development throughout the lifespan.
Importance of Early Diagnosis
Early diagnosis and interventions increase the possibilities for people with DD to live an independent and productive life. Children with DD have difficulties mapping numbers’ representation into space. In contrast, typically developing children's understanding of numerical concepts is facilitated by spatial mapping of numbers.
Project Objectives
We want to develop a tool that will use a gaming environment to evaluate and stimulate Space Number Association (SNA) in children. The objectives include:
- Stimulating kids with game-like SNA tasks.
- Monitoring their performance with more general mathematical skills tasks.
- Linking the device with an online algorithm for the extraction of responses that can compute and analyze each kid’s performance over time.
Methodology
This project builds on two behavioral tasks I have established to implicitly assess SNA in children and infants. These paradigms can become a first-stage screening tool for individuals at high risk for DD.
Tool Development
We will further advance this method into a tool that allows easy, rapid, and automatic testing of space-to-number processing in young children from any cultural and educational background, and in any context. The paradigms will be embedded in a gaming environment that is optimally engaging for the young users, facilitating spontaneous participation in foundational numerical training targeted to the needs and specific numerical competencies of each child.
Validation of the Method
Moreover, we will further validate the relationship between SNA and core numerical competence development, providing initial crucial steps for empirical validation of our method as an early screening tool for DD.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 150.000 |
Totale projectbegroting | € 150.000 |
Tijdlijn
Startdatum | 1-12-2024 |
Einddatum | 31-5-2026 |
Subsidiejaar | 2024 |
Partners & Locaties
Projectpartners
- UNIVERSITA DEGLI STUDI DI TRENTOpenvoerder
Land(en)
Vergelijkbare projecten binnen European Research Council
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
Cognitive computational neuroscience approach to the development of mathematical competenceThis project aims to integrate neuroimaging and artificial neural networks to explore the developmental relationship between symbolic and nonsymbolic number processing in children. | ERC Starting... | € 1.496.500 | 2025 | Details |
A tool to detect cognitive abnormalities in the first year of life based on electroencephalography (EEG)The babylearn project aims to develop an EEG-based tool for early assessment of cognitive functions in infants, enhancing diagnosis and support for at-risk populations like premature babies. | ERC Proof of... | € 150.000 | 2023 | Details |
Early mathematical learning dynamics in the developing brainMATHWAVES aims to uncover the neural mechanisms of early mathematical learning and individual differences through longitudinal and cross-sectional studies using magnetoencephalography. | ERC Starting... | € 1.497.516 | 2023 | Details |
Brain mechanisms underlying mathematics and its acquisitionThis project aims to systematically study the cognitive mechanisms of mathematical concept representation and growth through education, using advanced brain imaging techniques to inform educational applications. | ERC Advanced... | € 2.857.101 | 2023 | Details |
New multisensory technology for early intervention in infants with visual impairmentiReach aims to develop a multisensory system for non-invasive training and quantification of sensory-motor skills in visually-impaired infants, enhancing early intervention and quality of life. | ERC Proof of... | € 150.000 | 2023 | Details |
Cognitive computational neuroscience approach to the development of mathematical competence
This project aims to integrate neuroimaging and artificial neural networks to explore the developmental relationship between symbolic and nonsymbolic number processing in children.
A tool to detect cognitive abnormalities in the first year of life based on electroencephalography (EEG)
The babylearn project aims to develop an EEG-based tool for early assessment of cognitive functions in infants, enhancing diagnosis and support for at-risk populations like premature babies.
Early mathematical learning dynamics in the developing brain
MATHWAVES aims to uncover the neural mechanisms of early mathematical learning and individual differences through longitudinal and cross-sectional studies using magnetoencephalography.
Brain mechanisms underlying mathematics and its acquisition
This project aims to systematically study the cognitive mechanisms of mathematical concept representation and growth through education, using advanced brain imaging techniques to inform educational applications.
New multisensory technology for early intervention in infants with visual impairment
iReach aims to develop a multisensory system for non-invasive training and quantification of sensory-motor skills in visually-impaired infants, enhancing early intervention and quality of life.
Vergelijkbare projecten uit andere regelingen
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
Haalbaarheidsonderzoek naar serious gaming tbv detectie en behandeling van dementieMobilea onderzoekt de haalbaarheid van een serious game voor vroege dementiedetectie en behandeling, met als doel een gefundeerd besluit over verdere ontwikkeling en commercialisering. | Mkb-innovati... | € 20.000 | 2021 | Details |
Learning analytics voor leesonderwijsAlgorithmic onderzoekt de haalbaarheid van een learning analytics applicatie die leerkrachten ondersteunt bij het verbeteren van lees- en spellingvaardigheden van kinderen door data-analyse en algoritmen. | Mkb-innovati... | € 20.000 | 2020 | Details |
CodeSkillz – Studievoortgang bijhouden met Learning AnalyticsCodeSkillz ontwikkelt een prototype voor een dynamisch docentendashboard dat voortgangsmonitoring van leerlingen mogelijk maakt, gericht op formatief leren en co-creatie met docenten. | Mkb-innovati... | € 15.936 | 2020 | Details |
MIT Eyetracking ResearchHet project onderzoekt de haalbaarheid van eye-tracking technologie om games voor mensen met een beperking zelfstandig speelbaar te maken, met als doel een Proof of Concept te ontwikkelen. | Mkb-innovati... | € 20.000 | 2020 | Details |
Ontwikkeling Sparky serious games en trainingsmethodieken voor jonge astmapatiëntenPanda Whale en TRIAS ontwikkelen de serious game Sparky om jonge astmapatiënten te helpen hun ademhaling te controleren en te behandelen. | Mkb-innovati... | € 153.382 | 2021 | Details |
Haalbaarheidsonderzoek naar serious gaming tbv detectie en behandeling van dementie
Mobilea onderzoekt de haalbaarheid van een serious game voor vroege dementiedetectie en behandeling, met als doel een gefundeerd besluit over verdere ontwikkeling en commercialisering.
Learning analytics voor leesonderwijs
Algorithmic onderzoekt de haalbaarheid van een learning analytics applicatie die leerkrachten ondersteunt bij het verbeteren van lees- en spellingvaardigheden van kinderen door data-analyse en algoritmen.
CodeSkillz – Studievoortgang bijhouden met Learning Analytics
CodeSkillz ontwikkelt een prototype voor een dynamisch docentendashboard dat voortgangsmonitoring van leerlingen mogelijk maakt, gericht op formatief leren en co-creatie met docenten.
MIT Eyetracking Research
Het project onderzoekt de haalbaarheid van eye-tracking technologie om games voor mensen met een beperking zelfstandig speelbaar te maken, met als doel een Proof of Concept te ontwikkelen.
Ontwikkeling Sparky serious games en trainingsmethodieken voor jonge astmapatiënten
Panda Whale en TRIAS ontwikkelen de serious game Sparky om jonge astmapatiënten te helpen hun ademhaling te controleren en te behandelen.