FAME: OPEN-ENDED MANIPULATION TASK LEARNING WITH FAME (FUTURE-ORIENTED COGNITIVE1 ACTION MODELLING ENGINE)
The FAME project aims to develop a hybrid KR&R framework enabling robots to perform diverse manipulation tasks effectively on the first attempt through contextual reasoning and mental simulation.
Projectdetails
Introduction
The realization of computational models for accomplishing everyday manipulation tasks for any object and any purpose would be a disruptive breakthrough in the creation of versatile, general-purpose robot agents; and it is a grand challenge for AI and robotics. Humans are able to accomplish tasks such as “cut up the fruit” for many types of fruit by generating a large variety of context-specific manipulation behaviors. They can typically accomplish the tasks on the first attempt despite uncertain physical conditions and novel objects. Acting so effectively requires comprehensive reasoning about the possible consequences of intended behavior before physically interacting with the real world.
Research Hypothesis
In the FAME project, I will investigate the research hypothesis that a knowledge representation and reasoning (KR&R) framework based on explicitly-represented and machine-interpretable inner-world models can enable robots to contextualize underdetermined manipulation task requests on the first attempt.
Project Design
To this end, I will design, implement, and evaluate FAME (Future-oriented cognitive Action Modelling Engine), a hybrid symbolic/subsymbolic KR&R framework that will contextualize actions by reasoning symbolically in an abstract and generalized manner but also by reasoning with “one’s eyes and hands” through mental simulation and imagistic reasoning.
Breakthrough Research Results
Realizing FAME requires three breakthrough research results:
- Modelling and parameterization of manipulation motion patterns and understanding the resulting effects under uncertain conditions.
- The ability to mentally simulate imagined and observed manipulation tasks to link them to the robot’s knowledge and experience.
- The on-demand acquisition of task-specific causal models for novel manipulation tasks through mental physics-based simulations.
Assessment
To assess the power and feasibility of FAME, I will use open manipulation task learning as a benchmark challenge.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 2.499.063 |
Totale projectbegroting | € 2.499.063 |
Tijdlijn
Startdatum | 1-9-2023 |
Einddatum | 31-8-2028 |
Subsidiejaar | 2023 |
Partners & Locaties
Projectpartners
- UNIVERSITAET BREMENpenvoerder
Land(en)
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The Artificial Motion Factory
ARTIFACT aims to revolutionize robot autonomy by developing a modular AI control architecture that enables advanced decision-making and interaction in dynamic environments through learning and perception.
Artificial User
This project aims to enhance human-computer interaction by developing a simulator that autonomously generates human-like behavior using computational rationality, improving evaluation methods and data generation.
Federated foundational models for embodied perception
The FRONTIER project aims to develop foundational models for embodied perception by integrating neural networks with physical simulations, enhancing learning efficiency and collaboration across intelligent systems.
Model-based Reinforcement Learning for Versatile Robots in the Real World
REAL-RL aims to create versatile autonomous robots that learn from experience using a model-based approach for efficient task adaptation and behavior planning.
Intuitive interaction for robots among humans
The INTERACT project aims to enable mobile robots to safely and intuitively interact with humans in complex environments through innovative motion planning and machine learning techniques.
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